opposition to the shadow school and
grounded in the power of light they
focus on healing various afflictions and
eradicating the ailments that plague
Humanity the fifth is the holy Doctrine
School their Creed is that all things
are created by the Divine this group of
devout Believers asserts that everything
in the world is a creation of the Gods
based on the power of Faith emphasizing
the use of divine strength to punish
transgressors and invoking Heavenly
retribution upon their enemies through
prayers the sixth is the fire School
their philosophy is that anger is akin
to fire they are Wizards adep in
pyromancy favoring a direct and brutal
approach rooted in the fiery magic born
of Rage emphasizing the incineration of
all things their temper is explosive and
of and offputting the seventh is the
water divination School their principle
is that Tranquility is akin to water
this group comprises Wizards skilled in
both water and ice magic grounded in the
Serene essence of water magic
emphasizing the manipulation of the
transitions between ice and water
alongside their ability to Divine
through the falling of droplets the
eighth is the atmosphere School their
tenant is to come and go like the wind
this assembly of wizards manipulates
atmospheric forces rooted in the power
of storms emphasizing Swift movement and
the ability to tear foes aunder with
tempestuous winds the ninth is the earth
divination School their Doctrine is that
virtue supports all they are Wizards who
wield the power of the earth focusing on
defense and control with a divination
technique that shares its roots with the
water divination School the 10th is the
lightning School their principle is
divine punishment for all as Wizards
commanding the power of lightning they
are based in the forces of the sky
emphasizing penetration and control
while exhibiting maneuverability on the
battlefield the 11th is the nature
school they are Wizards in harmony with
Nature's elements rooted in the forces
of nature emphasizing symbiosis and
mutual support their magic manifesting
as green magic and possessing the
ability to tame pets for assistance the
12th is the summoning school this is the
oldest and most in atic of schools based
on Ancient summoning rituals emphasizing
the enslavement of summoned entities
through contracts they harness unknown
existences to Aid them in achieving
their objectives these constitute the 12
Orthodox schools each with corresponding
potion Pathways which players May access
upon completing tasks however to acquire
the various skills of each School
additional tasks must be fulfilled or
players must engage in sophisticated
persuasion to extract information from
NPCs the above is an overview of the new
content intr produced in this expansion
next we shall discuss the newly added
bosses and Monsters new Elite monsters
include the moonchaser wolf Hatty and
the sunchaser Wolf skll they are progyny
of the primordial beast finer and
defeating them yield special materials
the essence of the sun and the essence
of the Moon these Elite monsters can
respawn but do not have fixed locations
they randomly appear outside the Tower
with skll refreshing at dawn and hatti
at dusk if both are defeated simult
mously the legendary primordial beast
finer can be summoned new bosses include
the primordial beast finer the world
serpent Jay ronger and the queen of the
underworld Hela the world Serpent and
the queen can only be summoned using
ferk heart and can be summoned
repeatedly players May repeatedly slay
these three bosses however note that
epic quality weapons or equipment will
only drop once epic materials and
legendary materials may drop multiple
times the official reminds players that
these three bosses can only be summoned
outside the tower therefore before
engaging players should carefully